it’s been a long night, and it’s only going to get longer. philip marlowe doesn’t understand the mystery. a short abstract neo-noir experience about confusion, memory, driving, mysteries, cats, and raymond chandler’s classic the long goodbye.
video from gamejamcurator
made for the no shit sherlock jam in 48 hours.
“Most detective or crime based games focus on the cases, not on the characters. The players have to crack the mysterious murder, they have to find out who is a criminal, they achieve something in the end. But what happens if you take that achievement away and then confront your players with a struggling detective, whose mind and memory seem to be uncontrollable?” - gamejamcurator
“Taking you to another slightly strange narrative, Philip Marlowe Doesn’t Understand The Mystery shows you a window into the life of a detective that just isn’t understanding their case. The clues, the information they have, none of it adds up.” - rock paper shotgun