This is a Sand Gardeners project. It means the writing, the art, and half or more of the design are done by the artist Sam Machell.

Philip Marlowe doesn't understand the mystery

neo-noir

2018

Game page


Context

No Shit Sherlock Jam

Technology

Unity

Overview

It's been a long night, and it's only going to get longer. Philip Marlowe doesn't understand the mystery.

A short abstract neo-noir experience about confusion, memory, driving, mysteries, cats, and raymond chandler's classic the long goodbye.

Press

    "Taking you to another slightly strange narrative, Philip Marlowe Doesn’t Understand The Mystery shows you a window into the life of a detective that just isn’t understanding their case. The clues, the information they have, none of it adds up." - Rock Paper Shotgun

    "Most detective or crime based games focus on the cases, not on the characters. The players have to crack the mysterious murder, they have to find out who is a criminal, they achieve something in the end. But what happens if you take that achievement away and then confront your players with a struggling detective, whose mind and memory seem to be uncontrollable?" - Game Jam Curator

Philip Marlowe doesn't understand the mystery Philip Marlowe doesn't understand the mystery